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Zone 66 Ship Data Hacking

An example of editing SHIPDAT0.Z66 from Zone66, each ship follows a similar pattern. as follows:
------------------------------------------------------------------------------------------
File= Name= Payload=?? FuelComp=?? Armor=?? TopSpeed=??
Acceleration=?? (00 Excellent, 01 Good, 02 Fair, 03 Bad, 04 Terrible) Turning=?? (Use above)
------------------------------------------------------------------------------------------
Also
before each ship name is a couple of bytes that tell which ship graphic
is used and where it is. I will provide a list later when I have more
time. After Turning is some unknown bytes then there are the weapon
info. As you can see, DFA. BOMBER has 4 weapons spaced by some unknown
bytes. The weapon input is like this so far I have found:
------------------------------------------------------------------------------------------ WeaponType=??
(00 Machine Gun, 01 Lazer, 02 Phazer, 03 Particle Gun, 04=Anti-Air
Missile [used by turrets], and 05 Ship Air-to-Ait Missile)
WeaponAngle=?? (00 seems to be straight ahead, 0F is off like \,
the rest is pretty easy to figure out)
------------------------------------------------------------------------------------------
Additionally
before all this data (F9) tells the length of the datafile so it is
best left alone, apparently it has to do with the compression used by
ZONE 66. I am hopeing that the compression may be cracked someday.
Until then this is all I have.
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