Risk II Strategy
Classic Risk
Defend your front line.
Be sure to defend your continents.
Whittle down the strongest players troops.
Hold off trading cards until you have a good set (set value).
Hold off trading cards until the value has increased (Ascending).
Keep your mission in mind and try to deduce your opponents objectives.
Wherever possible,expand your empire without increasing your front-line exposure.
Same Time Risk
Bring all your forces to bear on your targets.
Never attack with inferior dice colors unless you really have to.
Make sure your connected empire is secure.
The number of bonus reinforcements is surprisingly high.
Attacking in many directions in one turn can gain you a lot of ground.
Use the reinforcement phase to consolidate your position.
Try to keep your territories well connected in order to facilitate reinforcement.
If you are in a position where you can reinforce quicker than your opponent,you will quickly
gain the upper hand.
When attacking a strong defender (he's rolling a black die) from multiple territories,try to attack
with at least one lower ranking die; otherwise the casualty rate will be shocking. Rolling the lower
ranking die will increase the number of rolls in which your number of armies advantage will be active.
Since a defender wins on a draw,he'll only do damage to one of your armies when he rolls a six.
If all dice were black, he'd cause five casualties on each !
Is there more than one troop on the territory ? if the answer is yes, attack,attack,attack.
Repeat until game is lost.
Try to own the territories you have Risk Cards for,especially in the early rounds,when every battalion counts.
Don't spread yourself too thin;there's always the next turn.
Watch other players movements,and try to predict their missions.
Always try to have all your territories in a connected empire for a large reinforcement bonus.
Don't forget to use your surge attack.
If you can keep two territories outside your continent on each border,then the continent cannot be
invaded even with a surge.
Use your surge attack to surprise your enemies.There's usually an opportunity to use the surge attack
to get behind an enemy front line.Once there,your army will be very difficult to remove.
Always be mindful of the reinforcement limitations when playing Same Time Risk.Occupy territories in clusters
such that their reinforcement capabilities remain high.
Try to break up an opponents largest connected empire.Quite often there will be a weak point somewhere in their
chain of linked territories.Similarly,look to protect your own connected empire by by careful placement of reinforcements.
Risk Cards:Ensure that you commit to enough battles to guarantee taking at least one new territory.
Unlike the classic game,you have just one opportunity to issue battle orders.
Dice thresholds: Observe the size of your armies that occupy key territories.It is often the case that
the addition of one extra battalion will result in that army rolling a higher ranking die,thus
increasing the armies chance of success in battle.
Attack a large army on multiple fronts.Providing you have armies of sufficient size, it is often
beneficial to attack a large army across multiple borders at the same time.
Capture a continent.Unlike the classic game, it is worth capturing a continent even if you are left
with weak borders.The extra reinforcements gained by owning the continent can be used to strengthen your borders
before an opponent has the opportunity to launch a counterattack.
Prevent an opponent from capturing a continent.If you own the only territory in a continent that
is otherwise owned by an opponent,that territory is sure to come under attack as the opponent attempts to capture
the continent.Rather than remaining static and fighting it out, attack with your army into a neighboring
territory within the same continent.A moving target is very difficult to pin down.